The Great Game

The Great Game is a roleplaying chronicle based around the Eberron setting for DnD.
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 Locked doors...

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Mirae



Posts: 114
Join date: 2008-07-07
Location: Wherever the chocolate is...

PostSubject: Locked doors...   Tue Dec 23, 2008 4:55 pm

So I was looking back over some of the previous posts, and I realised that no-one ever tried to get through the two locked doors in that first room - the one with the three constructs in the centre.

If Ghalin and Gerbill are still with us, maybe one of them might like to go and take a look - or not, it's entirely up to you guys! Just thought I'd point out that we never found out what was through those doors... Smile

(Or maybe Bulwark would like to go and just break them down... *grin*)

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-Mirae Movalis

"Though we travel the world to find the beautiful, we must carry it with us or we find it not." - Ralph Waldo Emerson
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Bulwark



Posts: 134
Join date: 2008-07-06
Age: 19
Location: Twin Cities, MN

PostSubject: Re: Locked doors...   Tue Dec 23, 2008 5:44 pm

I'll do it if they don't find interest in it. ;P You may have to convince Bulwark that there's something useful behind the door, though; he's aware that you all are probably not comfortable, so I figure he'd begin making "leaving" his first priority.

-D

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“I cannot think of any need in childhood as strong as the need for a father's protection. . ."
^ Sigmund Freud

Deriaz/Ragyr Ironfist. Blindshot. Voulge.
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